Posted in Game Development, Keloryn-The Darkening (#KelRPG), Tower of Menda (#TowOM)

Two Game Updates, One Post

I have no idea how to run a game developer’s blog. The stuff I’m working on right now is not sexy enough to show off, so I’m not sure what—if anything—I should write about. At the moment, I’m programming the puzzles for #TowOM’s first dungeon, developing enemy stats, and putting together tilesets for other level maps; so not a lot to see.

I did start redoing the map for the inn. I posted a preview of it on Twitter last week for #ScreenshotSaturday.
Continue reading “Two Game Updates, One Post”

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